Fire Simulation

Fire Simulation

Fire Simulation

Fire Simulation

2025

2025

Aswanth Balu

This project showcases a real-time fire simulation created in Unreal Engine, designed to demonstrate advanced particle behavior, dynamic lighting, and material effects. The simulation leverages Niagara for particle control, combined with custom shader work to achieve realistic fire movement, glow, and interaction with the environment.

My focus was on achieving both visual fidelity and performance efficiency, making the effect suitable for integration into real-time applications such as games, cinematics, or virtual production. This piece highlights my ability to create believable VFX within Unreal Engine’s real-time rendering pipeline while maintaining artistic control over mood, timing, and intensity.

This project showcases a real-time fire simulation created in Unreal Engine, designed to demonstrate advanced particle behavior, dynamic lighting, and material effects. The simulation leverages Niagara for particle control, combined with custom shader work to achieve realistic fire movement, glow, and interaction with the environment.

My focus was on achieving both visual fidelity and performance efficiency, making the effect suitable for integration into real-time applications such as games, cinematics, or virtual production. This piece highlights my ability to create believable VFX within Unreal Engine’s real-time rendering pipeline while maintaining artistic control over mood, timing, and intensity.

This project showcases a real-time fire simulation created in Unreal Engine, designed to demonstrate advanced particle behavior, dynamic lighting, and material effects. The simulation leverages Niagara for particle control, combined with custom shader work to achieve realistic fire movement, glow, and interaction with the environment.

My focus was on achieving both visual fidelity and performance efficiency, making the effect suitable for integration into real-time applications such as games, cinematics, or virtual production. This piece highlights my ability to create believable VFX within Unreal Engine’s real-time rendering pipeline while maintaining artistic control over mood, timing, and intensity.

This project showcases a real-time fire simulation created in Unreal Engine, designed to demonstrate advanced particle behavior, dynamic lighting, and material effects. The simulation leverages Niagara for particle control, combined with custom shader work to achieve realistic fire movement, glow, and interaction with the environment.

My focus was on achieving both visual fidelity and performance efficiency, making the effect suitable for integration into real-time applications such as games, cinematics, or virtual production. This piece highlights my ability to create believable VFX within Unreal Engine’s real-time rendering pipeline while maintaining artistic control over mood, timing, and intensity.

Tools I used in this project

+1 323 873 8794

baswanth2000@gmail.com

Copyright

Aswanth Balu

[2025]

+1 323 873 8794

baswanth2000@gmail.com

Copyright

Aswanth Balu

[2025]

+1 323 873 8794

baswanth2000@gmail.com

Copyright

Aswanth Balu

[2025]

+1 323 873 8794

baswanth2000@gmail.com

Copyright

Aswanth Balu

[2025]