Fireworks (VFX)
Fireworks (VFX)
Fireworks (VFX)
Fireworks (VFX)
2025
2025
Aswanth Balu
This real-time visual effects project showcases a vibrant fireworks display created using Unreal Engine’s Niagara VFX system. The goal was to simulate dynamic explosions with realistic motion, lighting, and particle behavior. I focused on timing, color variation, and atmospheric interaction to enhance the celebratory feel while maintaining performance efficiency for potential in-game or cinematic use. This piece demonstrates my skills in particle systems, shader tweaking, and real-time visual storytelling.
This real-time visual effects project showcases a vibrant fireworks display created using Unreal Engine’s Niagara VFX system. The goal was to simulate dynamic explosions with realistic motion, lighting, and particle behavior. I focused on timing, color variation, and atmospheric interaction to enhance the celebratory feel while maintaining performance efficiency for potential in-game or cinematic use. This piece demonstrates my skills in particle systems, shader tweaking, and real-time visual storytelling.
This real-time visual effects project showcases a vibrant fireworks display created using Unreal Engine’s Niagara VFX system. The goal was to simulate dynamic explosions with realistic motion, lighting, and particle behavior. I focused on timing, color variation, and atmospheric interaction to enhance the celebratory feel while maintaining performance efficiency for potential in-game or cinematic use. This piece demonstrates my skills in particle systems, shader tweaking, and real-time visual storytelling.
This real-time visual effects project showcases a vibrant fireworks display created using Unreal Engine’s Niagara VFX system. The goal was to simulate dynamic explosions with realistic motion, lighting, and particle behavior. I focused on timing, color variation, and atmospheric interaction to enhance the celebratory feel while maintaining performance efficiency for potential in-game or cinematic use. This piece demonstrates my skills in particle systems, shader tweaking, and real-time visual storytelling.
Tools I used in this project
Copyright
Aswanth Balu
[2025]
Copyright
Aswanth Balu
[2025]
Copyright
Aswanth Balu
[2025]
Copyright
Aswanth Balu
[2025]